Minesweeper 2.0
Context
Minesweeper is a logic puzzle video game genre generally played on personal computers. The game features a grid of clickable tiles, with hidden "mines" scattered throughout the board. The objective is to clear the board without detonating any mines, with help from clues about the number of neighboring mines in each field.
Tools
Unity, Visual Studio Code, Adobe Photoshop, Adobe Illustrator
2 weeks
Individual project
As part of my 3D game design course, I chose to create a 2D Minesweeper game from scratch using Unity software. The reason of choice being is that, its a pretty popular classic game and one of the games I remember from my childhood. Of all the people I know who have played this game before, it was just a guessing game for them. The Classic game lacks a mood and character. The game's core mechanics remained true to the classic version, but I focused on revitalizing its visual appeal through a complete redesign.

Get Project
// Visual design
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#Font
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// Learnings
Developing Minesweeper from scratch was a valuable learning experience, allowing me to solidify my understanding of game development principles and Unity's capabilities. I gained practical experience in level design, game mechanics, and asset creation.


